Pet care starts with companionship

Loftia's announced pet care system lets you pet your animals, dress them up, build habitats, and develop friendships without constantly feeding them or worrying that they will run away. That makes your companion something to enjoy alongside your other activities. You can take a pet with you or let animals wander around your home.

These are the care features announced for Early Access, which begins November 3, 2026. The official Early Access pet preview confirms petting, outfits, and friendship, while Loftia's October pet announcement explains the relaxed feeding rules and habitats.

The six announced starting animal types are dogs, cats, alpacas, capybaras, ducks, and tortoises, with multiple color variations. The care announcement describes the system generally rather than assigning a different feeding schedule to each species.

What to do with your companion

Once you have a pet, the announced features give you several ways to spend time together:

  • Pet it: Petting is explicitly included in the Early Access preview. Enjoy the interaction without assuming an unannounced daily quota or friendship-point value.
  • Bring it along: Choose a pet to follow you while you move around Loftia. This lets your companion be part of your exploring time.
  • Make room at home: Build a little habitat on your island and let your animals roam around your home.
  • Dress it up: Use the pet outfits you unlock to give your companion a different look.

Think of these as options for fitting pets into your routine. The announcements do not say you must complete all four every day, or that leaving an animal at home causes a penalty.

For decorating, a habitat can become part of a pet corner on your island. Check the actual building requirements when that option becomes available; the preview does not supply a universal habitat recipe, cost, or mandatory layout.

Feeding and friendship rewards

You do not need to plan your play sessions around repeated feeding alarms. In its official pet feature announcement, Loftia says constant feeding is unnecessary and reassures players that their companions will not run away.

Friendship still offers a reason to spend time with your animals. As that relationship grows, the developers say you will unlock tricks, outfits, and special emotes. They also mention special rewards connected with the pet system, without providing a complete reward chart.

Exact friendship thresholds, daily interaction limits, and the fastest way to earn each unlock are not specified in these announcements. Use the game's own prompts for those details rather than buying supplies for an assumed daily feeding requirement.

An older December 2025 post asked players which pet features the team should prioritize. Its discussion of walking, feeding, and petting was a design question. The newer announcement is the useful guide to the current low-maintenance approach.

FAQ

Do I have to feed my pet constantly?

No. The official pet announcement explicitly says constant feeding is not required. It does not establish a timed feeding checklist.

Will my pet run away?

The developers say you do not need to worry about that. Their announcement presents pets as relaxed companions rather than animals you can lose by missing repeated care sessions.

What does pet friendship unlock?

The announced rewards include tricks, outfits, and special emotes over time. Exact friendship levels and unlock requirements have not been detailed in the preview.

Can my pet stay at home instead of following me?

Yes. The announcement describes animals roaming around your home as well as choosing a pet to follow you. You can also build habitats on your island.